For those that are living in this time zone, (GMT – 6:00), today is the release date of the Megpoid voice bank, which the fandom uses as the day for Gumi’s birthday. So my contribution for this annual celebration is talk a little bit about how the Rhythm Items work in Megpoid the Music #, since Paraphray’s been neglecting the site for two months and never went into detail into how these mechanics work.
Coming from Project Diva, I assumed that the Rhythm Items worked like they did in that game as an optional crutch to help the player out if they were having difficulty with certain songs they couldn’t pass. However, this isn’t the case: only three of the Rhythm Items are designed for this specific purpose, and since Paraphray’s development team was a big fan of Konami’s Bemani games, the rest of the Rhythm Items alter game mechanics for the song you’re playing in some way, shape or form.
Then press the Triangle button, and then select the rightmost item that appears at the bottom of the screen:
Now before we go into what each Rhythm Item does, it’d probably help to explain how using Rhythm Items work. Using some basic Photoshopping skills, here’s the same Rhythm Item menu that contains more useful information for us:
What all of this stuff means is this:
# You can select multiple Rhythm Items to use for the song you want to play, but only one from each category. So the most you can bring for a single play session is 3 Rhythm Items: one from the Help Items, one from the Challenge Items, and one from the Special Item categories.
# If you selected any Rhythm Items when you started a song, the game’s HUD will cycle between Gumi’s status portrait (which I always thought was a waste of space) and through each Rhythm Item from each category you chose to use for this song to let others know that if you’re going to show off on youtube or some other video streaming websites that you were using these particular items for your play session. Here’s an example of what I’m talking about:
# The Rhythm Item(s) are immediately consumed when you complete the song or when you fail out of the song. If you did not set the Rhythm Item(s) to ALL in the menu (which means they will be always on in every play session for as long as you have them in stock), or if you run out of stock of a particular item, selecting to replay the song from this screen will result in the Rhythm Items you selected be disabled for this new session.
# If you know you’re going to fail out of a song or you aren’t getting a Perfect on the song, selecting Retry won’t consume the Rhythm Item. Voluntarily quitting before you fail out of the song also won’t consume the Rhythm Items you used for this play session, which is a really nice touch. There is actually a bug in the game where if you voluntarily quit the song right after you hit the last note, your result screen will look as though you finished the song normally, but the game will not consume the Rhythm Item(s) you used for this session.
And that’s pretty much all you need to know about how Rhythm Item usage works. I’m not going to go over what the Help Items do because 1) They’re too expensive and would be better spent on buying costumes or furniture, and 2) I don’t like using Help Items.
This Rhythm Item does exactly what it says in its name. Now what the game does when you use this is it will accelerate the note speed to probably the fastest the developers could allow. However, the timing of the note presses remain the same, so all this mode does is test how quickly your reaction time is if you haven’t memorized the note placement yet.
Screenshots are worthless for examples, so here is a video to showcase it in action:
This Rhythm Item swaps out the location of where the lines are for the Triangle and X buttons are as well as the Square and Circle buttons:
If you look closely at these screenshots, you’ll notice that the note order is still the same before you used this Rhythm Item, so its novelty comes from disorienting you the first couple of times because you’re expecting to press the X or Down Arrow when you should’ve been pressing Triangle or Up instead.
Here’s a video showcasing this in action:
Hide and Seek
This is the cruelest Rhythm Item of the game you can choose to torture yourself with:
What happens is the notes appear at the right corner of the screen, then about ¼ into it, they suddenly vanish without a trace. Once they’re about ¾ on their way to the note marker, they reappear and you usually have less than a second to react. The disorientation is ten times worse than using the Change Rhythm Item because the act of the notes disappearing early on the right side of the screen tricks the brain into believing that you’re in a lull point in the song when in fact you actually aren’t, and while you’re scrambling trying to condition yourself to an alert state you get swarmed by all of these notes that appear out of nowhere a split second after they disappear.
This mode really tests your memorization of a song; it’s so bad that I can’t even pass Blue Bird on HARD with this Rhythm Item in effect, and that’s one of the songs I play the most in this game!
Now that we’re done with the Challenge Items, let’s move onto the Special ones.
GUMI Stickers and Kappa Stickers
The reason why these two are covered together is because they serve the same purpose. If you choose either of these Rhythm Items, all of the notes in the song will be replaced with either a portrait of Gumi:
Or a Kappa:
Which were taken from this image:
These Rhythm Items don’t let you worry what buttons you need to press, as long as you press them on time. As a matter of fact, you can go through an entire song mostly pressing one button if you wanted to, which I like to call doing it Project Diva style because your thumb does start to hurt if you do pull it off successfully:
It’s essentially a less painful version of the Hide and Seek Rhythm Item:
Instead of staring into the Bermuda Triangle, you instead look at a really goofy round Kappa blocking your view of everything behind where it’s standing. For added humor, the developers elected not to put the little sparkle trails the notes make behind the kappa, so it looks like it sparkles from time to time, which can actually serve as a decent warning of when notes are coming your way if you’re not busy giggling at the ridiculousness of it all. Based on the screenshot below, Meg seems to enjoy this mode a lot as well:
And there you have it. Those are all of what the interesting Rhythm Items do in Megpoid the Music #. Hopefully you learned something useful from this blog post about the game if you haven’t found out about them already.
Before I end this post however, there is one more little thing I discovered when I started up the game today…
That’s cute. The developers programmed an achievement to trigger when you start up the game on her birthday. Let’s go check out what her diary says…
Special? That’s a new category I’ve never seen before. Let’s see what-
… Welp, that’s a lot of stuff to unlock. That’s not cool guys, especially since you stopped working on your website for two months already.